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UWM Second Life wiki
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University of Wisconsin-Milwaukee
Second Life Initiative 2008 - 2011
Please don't forget to subscribe to this wiki to receive updates. Creating an account is easy!
April 28th, 2011 -
The University of Wisconsin - Milwaukee along with three other UW campuses has received a University of Wisconsin System Curricular Redesign grant for immersive Second Life training for 2011-2012.
For more information, click on grant on the left or contact Sharon Stoerger, email@example.com.
October 5th, 2010
- UWM's Sharon Stoerger highlighted in The Chronicle of Higher Education.
Sharon Stoerger, Learning Technology Consultant, Learning Technology Center's comments on the recent Linden Lab's decision to discontinue educational pricing.
Chronicle of Higher Education article
Linden Labs Announcement
Tanya's Blog Response
Updated, Spring 2010
The UWM Second Life pilot is now entering its third year starting in Spring 10, with over 60 instructors receiving faculty development and almost 20 instructors adopting it for their own courses. Second Life is a virtual world which provides access to a network of information, organizations, people, culture, and languages not easily available in real life. It increases retention through engaging and interactive activities. Second Life creates a status-leveling effect for students from diverse backgrounds. It increases social presence by providing a media rich 3D environment. And finally, Second Life offers an immersive environment for experiential learning.
Second Life highlighted in the College of Health Sciences
This site is maintained by --
Interim Associate Director, Learning Technology Center
Lecturer, Department of Communication
SL: Juice Gyoza
Please e-mail if you want to set-up a training, create a virtual space in SL, or need assistance in getting your island established.
Visit us in Second Life
2009, November 6th. Student Perceptions of Second Life. Presented at EDUCAUSE 2009
2009, November 5th. Harnessing Social Networking Tools to Build Connectivity and Learning Community in Online Courses. Presented at the 2009 EDUCAUSE Annual conference.
2009, November 4th. The Top-10 Questions You Should Consider When Implementing Second Life. Presented at the 2009 EDUCAUSE Annual conference.
2009, October 30th. Using Second Life to Meet Your Pedagogical Needs More Effectively. Presented at the First UW-System’s LTDC Technology Conference.
Joosten, T. (November, 2009). Best Practices for Using Second Life for Teaching and Learning. Presented at the 2009 EDUCAUSE Annual conference.
Joosten, T., and Stalewski, S. (November, 2009). Student Perceptions of Second Life. Presented at the 2009 EDUCAUSE Annual conference.
Joosten, T. (July, 2009). Using Second Life and Desire2Learn to Best Meet Your Learning Objectives. Presented at the Desire2Learn Fusion annual conference in Minneapolis, MN.
Joosten, T. (June, 2009). Meeting Your Pedagogical Needs More Effectively: How to Best Use Second Life. Presented at the Sloan-C International Symposium on Emerging Technology Application for Online Learning in San Francisco, CA.
Joosten, T. (March, 2009). Virtual Worlds (Second Life) Constituent Group Discussion. Facilitated at the EDUCAUSE Midwest conference in Chicago, IL.
Joosten, T. (October, 2008). Second Life in Education, Panel Presentation. Presented at the EDUCAUSE Annual conference in Orlando, FL.
Joosten, T. (August, 2008). Evaluating Second Life as mediated communication to facilitate learning. Presented at the Distance Teaching and Learning Annual conference in Madison, WI.
Joosten, T. (June, 2008). An Example of Second Life in a Communication Course: Human Communication and Technology. Presented at the Games, Learning, and Society Annual conference in Madison, WI.
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